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Improving the SIREN Network - an international software collaboration project created to protect endangered marine animals
In 2012 AMMCO created SIREN, a collaborative citizen science platform with the mission to help coastal communities, governments and scientists to study and protect endangered marine species. Since then the platform evolved to a website and a mobile applications for specific geographical conservation efforts.
How it works? Imagine fishermen around the world taking photos of sharks, rays, dolphins on their phones and uploading those to the SIREN platform where scientists can analyze the observations and work with local governments to protect those species and create marine protected areas.
My role
UX Designer (mobile application and website)
Team
3 UX Designers
1 Project Lead
5 Engineers
1 Field Assistant
Timeline
November 2022
Tools
Figma
Miro
Gitlab
Slack

Marine fauna across Africa's coasts faces a range of challenges, including threats that can lead to extinction or population decline. Some of the major issues affecting marine fauna in this region include:
Overfishing is a severe threat to marine life along Africa's coasts. It can lead to the depletion of fish stocks, disrupt ecosystems, and harm local communities dependent on fishing.
Pollution, including plastic pollution, oil spills, and runoff from land-based sources, poses a significant threat to marine life.
Illegal, Unreported, and Unregulated (IUU) Fishing. IUU fishing is a significant problem along Africa's coasts, contributing to overfishing and economic losses.

National Geographic has, for the third time, pledged a generous $500,000 grant to support AMMCO (African Marine and Coastal Conservation Organisation) in its critical mission to protect Africa's coastal marine ecosystems. Find out more .
How it works...

Step 2: Data collected from fishermen is transmitted to the database, where administrators can review and authenticate it.
Step 1: Fishermen use the button (FAB) to capture an image of a marine animal that may be deceased or displaying signs of illness.
Case study contents
1. Research
Qualitative research - heuristic evaluation, user interviews
2. Map and list view
Purpose, iterations
3. CRUD popups
User story, ideation, iterations, developer handoff
4. Usability testing
5. User manual
Research
Where, why, how and who is using the app?
I have conducted primary research with 3 of our target users - fishermen (40 years old average age).

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Fishermen in areas close to the seashore in Cameroon.
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They are usually using Android phones with limited storage and poor internet connection (1/2G).
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They wake up around 3 am and go to the seashore with a boat to catch fish and then sell it at the fishmarket.
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Some have not used any mobile app so far because no one taught them how to use it.